<?xml version="1.0"?>
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      <material name="Acero galvanizado" matid="8">
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         </swatchcolor>
         <xhatch name="ANSI34 (Plastico goma)" angle="0.0" scale="1.0"/>
         <physicalproperties>
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      <material name="Nailon 6/10" matid="36">
         <shaders>
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         <xhatch name="ANSI34 (Plastico goma)" angle="0.0" scale="1.0"/>
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      <material name="PA Tipo 6" matid="37">
         <shaders>
            <pwshader2 name="plastico gris claro muy lustroso" isNewShader="1" path="\plastic\high gloss\light grey high gloss plastic.p2m"/>
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      <material name="PBT General Purpose" matid="38">
         <shaders>
            <pwshader2 name="plastico gris claro muy lustroso" isNewShader="1" path="\plastic\high gloss\light grey high gloss plastic.p2m"/>
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            <SIGXT displayname="Limite de traccion" value="0.565E+08"/>
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      <material name="PC Alta viscosidad" matid="39">
         <shaders>
            <pwshader2 name="polycarbonate.p2m" isNewShader="1" path="\plastic\clear plastic\polycarbonate.p2m"/>
            <cgshader2 name="polycarbonateplastic" ignorescolor="false"/>
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         <swatchcolor RGB="b2b2b2">
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         <xhatch name="ANSI34 (Plastico goma)" angle="0.0" scale="1.0"/>
         <physicalproperties>
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            <pwshader2 name="plastico gris claro muy lustroso" isNewShader="1" path="\plastic\high gloss\light grey high gloss plastic.p2m"/>
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         <xhatch name="ANSI34 (Plastico goma)" angle="0.0" scale="1.0"/>
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      <material name="PS Flujo medio/alto" matid="44">
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      <material name="PVC 0.007 plastificado" matid="45">
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            <pwshader2 name="plastico blanco medio lustroso" isNewShader="1" path="\plastic\medium gloss\white medium gloss plastic.p2m"/>
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         <shaders>
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     </material>
   </classification>
   <classification name="Otros no metales">
      <material name="Aire" matid="76">
         <shaders>
            <pwshader2 name="aire" isNewShader="1" path="\organic\sky\air.p2m"/>
            <pwshader name="aire"/>
         </shaders>
         <swatchcolor RGB="d7ccff">
            <sldcolorswatch:Optical Ambient="1.000000" Transparency="0.900000" Diffuse="1.000000" Specularity="1.000000" Shininess="0.200000" Emission="0.300000"/>
         </swatchcolor>
         <xhatch name="Estrellas" angle="0.0" scale="1.0"/>
         <physicalproperties>
            <DENS displayname="Densidad" value="1.1"/>
            <KX displayname="Conductividad termica" value="0.27E-01"/>
            <C displayname="Calor especifico" value="0.10E+04"/>
            <VISC displayname="Viscosidad dinamica" value="0.19E-04"/>
            <BETA displayname="Coeficiente de expansion volumetrica" value="0.33E-02"/>
            <GAMMA displayname="Coeficientes de calor especifico" value="1.40"/>
         </physicalproperties>
      </material>
      <material name="Porcelana" matid="77">
         <shaders>
            <pwshader2 name="porcelana" isNewShader="1" path="\stone\stoneware\porcelaine.p2m"/>
            <cgshader2 name="porcelana"/>
            <pwshader name="porcelana"/>
            <cgshader name="ceramicporcelain"/>
         </shaders>
         <swatchcolor RGB="E3E3E3">
            <sldcolorswatch:Optical Ambient="0.80000" Transparency="0.000000" Diffuse="0.800000" Specularity="0.700000" Shininess="0.400000" Emission="0.100000"/>
         </swatchcolor>
         <xhatch name="ANSI35 (Ladrillo refractario)" angle="0.0" scale="1.0"/>
         <physicalproperties>
            <EX displayname="Modulo elastico" value="22059E+07"/>
            <NUXY displayname="Coeficiente de Poisson" value="0.22"/>
            <GXY displayname="Modulo cortante" value="90407E+06"/>
            <ALPX displayname="Coeficiente de expansion termica" value="10800E-09"/>
            <DENS displayname="Densidad" value="23000E-01"/>
            <KX displayname="Conductividad termica" value="14949E-04"/>
            <C displayname="Calor especifico" value="87796E-02"/>
            <SIGXT displayname="Limite de traccion" value="17234E+04"/>
            <SIGXC displayname="Limite de compresion" value="55149E+04"/>
         </physicalproperties>
      </material>
      <material name="Vidrio" matid="78">
         <shaders>
            <pwshader2 name="vidrio transparente" isNewShader="1" path="\glass\gloss\clear glass.p2m"/>
            <cgshader2 name="clearglass"/>
            <pwshader name="vidrio liso"/>
            <cgshader name="Glass"/>
         </shaders>
         <swatchcolor RGB="F4F2F5">
            <sldcolorswatch:Optical Ambient="0.520000" Transparency="0.850000" Diffuse="0.800000" Specularity="1.000000" Shininess="0.400000" Emission="0.000000"/>
         </swatchcolor>
         <xhatch name="ANSI35 (Ladrillo refractario)" angle="0.0" scale="1.0"/>
         <physicalproperties>
            <EX displayname="Modulo elastico" value="68935E+06"/>
            <NUXY displayname="Coeficiente de Poisson" value="0.23"/>
            <GXY displayname="Modulo cortante" value="28022E+06"/>
            <ALPX displayname="Coeficiente de expansion termica" value="90000E-10"/>
            <DENS displayname="Densidad" value="24576E-01"/>
            <KX displayname="Conductividad termica" value="74976E-05"/>
            <C displayname="Calor especifico" value="83461E-02"/>
         </physicalproperties>
      </material>
      <material name="Caucho" matid="79">
         <shaders>
            <pwshader2 name="caucho lustroso" isNewShader="1" path="\rubber\gloss\glossy rubber.p2m"/>
            <cgshader2 name="glossyrubber"/>
            <pwshader name="caucho"/>
            <cgshader name="RubberSoft" ignorescolor="false"/>
            <swtexture path="images\textures\plastic\polished\pplastic2.jpg"/>
         </shaders>
         <swatchcolor RGB="626262">
            <sldcolorswatch:Optical Ambient="1.000000" Transparency="0.000000" Diffuse="1.000000" Specularity="0.000000" Shininess="0.000000" Emission="0.000000"/>
         </swatchcolor>
         <xhatch name="ANSI34 (Plastico goma)" angle="0.0" scale="1.0"/>
         <physicalproperties>
            <EX displayname="Modulo elastico" value="0.61E+07"/>
            <NUXY displayname="Coeficiente de Poisson" value="0.49"/>
            <GXY displayname="Modulo cortante" value="0.29E+07"/>
            <ALPX displayname="Coeficiente de expansion termica" value="0.67E-03"/>
            <DENS displayname="Densidad" value="0.10E+04"/>
            <KX displayname="Conductividad termica" value="0.14"/>
            <SIGXT displayname="Limite de traccion" value="1.37871E+07"/>
            <SIGYLD displayname="Limite elastico" value="9.23737E+06"/>
         </physicalproperties>
      </material>
      <material name="Agua" matid="80">
         <shaders>
            <pwshader2 name="agua muy rizada" isNewShader="1" path="\organic\water\heavy ripple water.p2m"/>
            <cgshader2 name="waterheavyripple"/>
            <pwshader name="agua"/>
            <cgshader name="water"/>
            <swtexture path="images\textures\organic\water.jpg"/>
         </shaders>
         <swatchcolor RGB="86D0E2">
            <sldcolorswatch:Optical Ambient="1.000000" Transparency="0.750000" Diffuse="1.000000" Specularity="1.000000" Shininess="0.200000" Emission="0.300000"/>
         </swatchcolor>
         <xhatch name="Cienaga" angle="0.0" scale="1.0"/>
         <physicalproperties>
            <DENS displayname="Densidad" value="0.10E+04"/>
            <KX displayname="Conductividad termica" value="0.61"/>
            <C displayname="Calor especifico" value="0.42E+04"/>
            <VISC displayname="Viscosidad dinamica" value="0.87E-03"/>
            <BETA displayname="Coeficiente de expansion termica" value="0.27E-03"/>
         </physicalproperties>
      </material>
   </classification>
</mstns:materials>
